Class Character
Assembly: Main.dll
Syntax
public class Character : ObjectBase
Properties
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OnChangeState
Declaration
public ObservableCollection<Character.ECharacterState> OnChangeState { get; }
Property Value
Methods
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DoInit()
Declaration
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Declaration
public void DoSet_CharacterInput(ICharacterInput pInput)
Parameters
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OnAwake()
Declaration
protected override void OnAwake()
Overrides